bevy_editor_pls
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In-App editor tools for bevy applications
Just added the plugin to a mostly empty game and saw this in the logs: ``` thread 'Compute Task Pool (2)' panicked at 'called `Option::unwrap()` on a `None` value', /Users/pascal/.cargo/registry/src/github.com-1ecc6299db9ec823/bevy_editor_pls_default_windows-0.1.1/src/cameras/camera_3d_free.rs:130:44...
We'd like to be able to set the panels at startup before the editor is shown. This commit allows this.
Close #82 I just used `GlobalTransform` instead of `Transform` as the input of the `Gizmo`. Then the output of the `Gizmo` was in world space so I converted it to...
Features: - Easy API to use console log, just need use `log` crate - API to make custom filters by module - UI implementation - Examples implementations Screenshot 
At least in the 2D editor, scrolling in one of the side panels will also zoom the camera, which is undesirable in my opinion. Video of it happening: https://imgur.com/a/qa23RXd
## Bevy version ```toml [[package]] name = "bevy" version = "0.11.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "04a90fe8e9c03fa2d30acf39a5178a48526df00c1ccea2fc43fa6d9ca4d8a168" dependencies = [ "bevy_dylib", "bevy_internal", ] [[package]] name = "bevy_editor_pls" version = "0.4.0"...
Hello! I was running the basic and breakout examples to test the scene saving, but it throws an error. The error is generated by the `bevy::render::view::visibility::ComputedVisibilityFlags` structure that apparently is...
Gizmo rendering on parent objects seems fine; however, gizmo placement on child objects seems off. How to reproduce, run the `load_gltf` example in this repo, and specify a different translation...
I'm adding this editor by slapping it on the Bevy app like so: ```rust .add_plugin(EditorPlugin::new().in_new_window(Window::default())) ``` However, the viewport window in the editor, as well as keyboard shortcuts like T/R/S,...
# System configuration **OS**: Windows 11 (However, it seems that it might be a crossplatform issue) **Bevy**: 0.10.1 (from crates.io) `rustc --version`: `rustc 1.68.2 (9eb3afe9e 2023-03-27)` `rustup default`: `stable-x86_64-pc-windows-msvc` bevy...