bevy_editor_pls icon indicating copy to clipboard operation
bevy_editor_pls copied to clipboard

In-App editor tools for bevy applications

Results 39 bevy_editor_pls issues
Sort by recently updated
recently updated
newest added

Just added the plugin to a mostly empty game and saw this in the logs: ``` thread 'Compute Task Pool (2)' panicked at 'called `Option::unwrap()` on a `None` value', /Users/pascal/.cargo/registry/src/github.com-1ecc6299db9ec823/bevy_editor_pls_default_windows-0.1.1/src/cameras/camera_3d_free.rs:130:44...

We'd like to be able to set the panels at startup before the editor is shown. This commit allows this.

Close #82 I just used `GlobalTransform` instead of `Transform` as the input of the `Gizmo`. Then the output of the `Gizmo` was in world space so I converted it to...

Features: - Easy API to use console log, just need use `log` crate - API to make custom filters by module - UI implementation - Examples implementations Screenshot ![Screenshot_20231110_215847](https://github.com/jakobhellermann/bevy_editor_pls/assets/56278796/11cd6db4-55d1-44ad-bc8b-ff57c983a85f)

At least in the 2D editor, scrolling in one of the side panels will also zoom the camera, which is undesirable in my opinion. Video of it happening: https://imgur.com/a/qa23RXd

## Bevy version ```toml [[package]] name = "bevy" version = "0.11.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "04a90fe8e9c03fa2d30acf39a5178a48526df00c1ccea2fc43fa6d9ca4d8a168" dependencies = [ "bevy_dylib", "bevy_internal", ] [[package]] name = "bevy_editor_pls" version = "0.4.0"...

Hello! I was running the basic and breakout examples to test the scene saving, but it throws an error. The error is generated by the `bevy::render::view::visibility::ComputedVisibilityFlags` structure that apparently is...

Gizmo rendering on parent objects seems fine; however, gizmo placement on child objects seems off. How to reproduce, run the `load_gltf` example in this repo, and specify a different translation...

I'm adding this editor by slapping it on the Bevy app like so: ```rust .add_plugin(EditorPlugin::new().in_new_window(Window::default())) ``` However, the viewport window in the editor, as well as keyboard shortcuts like T/R/S,...

# System configuration **OS**: Windows 11 (However, it seems that it might be a crossplatform issue) **Bevy**: 0.10.1 (from crates.io) `rustc --version`: `rustc 1.68.2 (9eb3afe9e 2023-03-27)` `rustup default`: `stable-x86_64-pc-windows-msvc` bevy...