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A text based river raid clone in Rust; streamed

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It would be a nice challenge to shoot (and of course implement) moving enemies. There could be various types of enemies with different movement patterns (vertical, horizontal, or anything in...

``` @thread 'main' panicked at src\main.rs:137:41: note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace error: process didn't exit successfully: `C:\Users\intel\Desktop\riverraidrust-main\target\debug\riverriderust.exe` (exit code: 101) ```

Fixes #12, fixes #29. With the help of God mode #55 , I was able to let the game crash a couple of times for debugging purposes. While examining the...

On smaller or larger screens, the colors were not visible well, for example, the bullets were lost in the sea, and when the screen was big, this happened to the...

reminder of a [comment](https://github.com/jadijadi/riverraidrust/pull/45#issuecomment-2002173492).

By pressing the key `g` you become indestructible.

Currently, moving the player quickly is challenging. To achieve this, you must either rapidly press the arrow keys to move the player in a particular direction, or if you hold...

add elapsed time in seconds from the start of the game that is asked in this issue #64.

Speed up the gameplay once the player reaches every 100 scores.

Accelerate the avatar's speed when the player holds down a move key, instead of a constant speed (remember to reset the speed when stopping). This would greatly improve the game...