blocking-dialog-box
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Godot components to implement the text component of adventure games
I'd really like to be able to (_optionally_) provide a `TextureRect` with the face of who is talking. It'd be extra good if I could provide any arbitrary `Control` object...
Clicking right on him doesn't work, but slightly up and left does work? Some times? I looked into it a little and don't see anything obviously wrong, so not sure...
The demo is nice and all, but for an initial evaluation of the plugin is better to provide an animated GIF or a video showing what it does in a...
Once there are two or more node types, for example because #2 is done, there should be a single wrapper to instantiate and use all the types of nodes with...