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Perlin style noise sped up with SIMD instructions

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I am seeing artefacts in the noise values. Am I using the library wrong? I tried clang and gcc, with same results. ![image](https://user-images.githubusercontent.com/455280/81362714-57c14700-9096-11ea-8620-35b1fadd97d6.png) This is the code: ``` #include "FastNoise3d.h"...