Dr Jack Brookes
Dr Jack Brookes
I think I'll have a go at this just by making a sample Experiment Generator script with an inspector that allows creating factors and their levels. Hopefully users would use...
Still on my radar- maybe one day I will be able to do this.
Hi, in general you should stick to LTS versions of Unity for UXF work - these are the most stable and what UXF is developed against. The Tech Stream versions...
Its a good suggestion- one reason this is not as useful as you might think is that system time is not the same as display time. If a frame takes...
The current time (`Time.time`) is used in a few places in UXF: https://github.com/immersivecognition/unity-experiment-framework/search?q=Time.time
Hi, UXF does not have a nice "built in" way of doing this (but it is on the list for long term features. I have done this before, I would...
> p.s. Out of curiosity, do you have an page here on the repository with the list of features that are planned to be implemented? Unfortunately no! We are still...
Hi, What is the reason for needing to stop/start SteamVR and Unity between each trial? It seems like it would be much better to temporarily disable the Camera rig then...
Hi, I had this exact scenario in one of my studies. I had no problem disconnecting and reconnecting the VR HMD to swap batteries / controllers. Seems like an issue...
OnSessionEnd works at the end of each session, not block. You need to use OnTrialEnd and check if it the final trial in the block: ```cs // assign to OnTrialEnd...