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fixed wrong ap for attacking lying/proning enemys[Depends on #564]

Open daviel opened this issue 7 years ago • 3 comments

fixes #190, depends on #564 The calculation wasn't correct for melee attacks on lying/proning enemys. Lying enemys stand on 2 fields/grids and are attacked on the torso not legs.

daviel avatar Jul 13 '17 11:07 daviel

This inadvertently has code from other commits in it. You can wait for those to be merged first or do some git magic to get only this fix into a commit (reset, git commit -p).

lynxlynxlynx avatar Jul 13 '17 16:07 lynxlynxlynx

This fix depends on the changes made by the other commit and won't work correctly otherwise. Therefore I will wait until the other commit is merged/declined. Should I mark this PR as pending or something like this?

daviel avatar Jul 13 '17 17:07 daviel

Just write something like "Note: depends on XXX".

Manuel-K avatar Jul 13 '17 17:07 Manuel-K