Julien Reichardt
Julien Reichardt
> By the time the theme is loaded, the list of all available assets should be available, because reevaluating the UI bindings has a performance cost. I agree, but I...
Wow that's quite long. The SMB shared storage will certainly add latency, which lengthen the load time. It's IO throughput is inferior to a local SSD, in addition to be...
Actually there are many calls done to detect file presence, one at a time. The bandwidth is not very relevant, latency is important in this case because time adds up...
I tried this approach suggested by @mmatyas > On the other hand, because the list of assets is known before running Pegasus, a smart program could be written that updates...
Metafiles and actual files are in separate directories. In the metafile, I specify the file location, the game, the collection and for my test the assets. I generally put metafiles...
Yes, it really depends on the IO throughput of the motherboard itself, not really the CPU nor the hard drive. I was surprised that on my Lenovo Ideacentre 300S, with...
Not sure. Accessing through a remote storage (as you said previously in your Windows system) adds latency, which can't be compared with a local drive. > All game files are...
Thanks @HVR88 , but @mmatyas is already aware of what's causing the bottleneck (and I've also an idea). It is related to how Pegasus make his game library from the...
When I set verify files to false, it always came back to enabled when we go to the settings through the UI, so to be sure I have set it...
Reading the metadata files is quite fast, like 15 seconds. Then, there is this 50 seconds load time remaining. I've tried again, no noticeable change for me.