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Godot plugin for MediaPipe framework and solutions

Results 18 GDMP issues
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- [x] Build the library - [x] Load library from Godot - [ ] CameraHelper implementation for web Browsers support: - [x] Chromium - [ ] Firefox (stuck while loading)

## Framework - [ ] Try out `mediapipe::api2` ## Vision Tasks - [ ] HolisticLandmarker ## 🐧 Linux - [ ] Pipewire backend for CameraHelper - [ ] Build with...

enhancement

~~Testing for the workflow is happening in [this separate repo](https://github.com/you-win/gdmp-workflow-test). A separate repo is being used since I find it easier to test new workflows like that.~~ Moved to [my...

Following up of this journey of having GDMP on iOS device. Not sure if this is a Godot issue or the library issue, but the mediapipe tasks are not starting....

bug
help wanted
platform:ios

@j20001970 Is it feasible to upgrade to the latest MediaPipe v0.10.10 so the community could take advantage of the latest feature : ### Holistic https://chuoling.github.io/mediapipe/solutions/holistic.html

enhancement

Hi I finally got the library build and I got simple camera test done. But as soon as I want to test one of the examples from the Test project...

bug
platform:windows

If `harfbuzz` is system-provided instead of builtin when building Godot, loading GDMP library will cause immediate crash on said builds. This is a problem because unlike official Godot editor that...

bug
help wanted
platform:linux

How can we support multiple cameras that is ultrawide and zoom using the current implementation of Android's `GDMPCameraHelper` In case of Windows and Linux hosts since it uses OpenCV by...

Hi, having some fun with this promising project. I already have a "mask" projected onto the image, like a placeholder for makeups or similar. The result looks great, as every...