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Weapon draw still changes with FOV when cl_gun_fovscale is set to 1

Open Konkonfaux opened this issue 1 year ago • 0 comments

Not sure whether this is how it's supposed to work, but on Quakespasm and forks, it fixes that.

FOV 90 joequake014

FOV 100 joequake015

Konkonfaux avatar Dec 06 '23 23:12 Konkonfaux