Joshua Larkin
Joshua Larkin
@marb2000 I am following your repro steps, and when I build the packaging project it fails with the error below. Did you experience this? ``` Error Unable to find WinRT...
@marb2000 It is okay, I got a repro thanks. I have an idea for a solution but it will require some work. I will update on when I will be...
@marb2000 Thanks for your patience on this. I am working on a solution. This has been a difficult one, as WinRT does not support covariance and we are trying to...
Initial findings show that the library, that actually references C#/WinRT, (correctly) does not output those files. During the app's builds, the project reference introduces a package dependency. When resolving the...
Yes that will get the .targets file pulled in, causing the target that blocks Host/Host.Shim to take effect. However it will also expose the rest of the targets to the...
Assuming the above is not desirable, we tried an alternative solution of an additional .targets in buildTransitive. The new file takes care of the issue you are seeing, without adding...
Hi @A-Ovchinnikov-mx , no worries. In our meeting this was decided as a p2, so the attention it gets might slow down for a bit. I have reached out to...
@asklar Is this more-or-less the same issue we saw yesterday with Windows.Foundation.Point not being found?
There's a sample app I made as part of the PR above that I will add to this. Otherwise, this looks like stripping out all WinUI references and replacing them...
Requirements: [ ] Add a new projection for WinAppSDK 1.0.0 (or whatever the latest 1.0.x is) [ ] Update ObjectLifetimeTests to use the new projection [ ] Update WinUIDesktopSample to...