James Diefenbach
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James Diefenbach
How does this interact with stack limits? I understand you're using the try transfer items function but have you checked if that gets interrupted e.g. there is an item already...
@bennybroseph this can be closed now
I had a similar issue with air slash, every single hit about 6 or 7 caused a flinch, wasn't able to confirm further because PP ran out. I have had...