j-conrad
j-conrad
**Description** I have an empty with a Rigidbody/Shape component on it. There is a behavior graph that looks for `On Collision Enter` & `On Collision Exit` events. If I put...
**Description** If an entity has more than 1 material slot (materials assigned to different faces), trying to perform a `Set Material` operation fails with the following error: `set material: called...
**Description** The `For Loop` node outputs the `index` value each loop. However, the `endIndex` value never outputs. I'm guessing this was an oversight with the default `startIndex` being zero. **To...
**Description** The `Remove Tag` node does not fire its output if the tag doesn't exist on the entity. **To Reproduce** Steps to reproduce the behavior: 1. Open the attached `.blend`...
**Is your feature request related to a problem? Please describe.** It's a useful design pattern to be able to `Get Material` from an entity and if it matches some other...
**Description** When attempting to play multiple animations on an object via behavior graph, all but the first animation appear to play all the way through. This occurs regardless of animation...
**Is your feature request related to a problem? Please describe.** The Behavior Graph-related list menus (Behavior Graphs, Variables, Custom Events) lack the ability to copy/paste from one object to another,...
**Is your feature request related to a problem? Please describe.** It would be useful to be able to reference Hubs's cursor position. This would allow all kinds of interactions since...
**Is your feature request related to a problem? Please describe.** The discrepancies that can be made for Media Frames are useful, particularly for distinguishing between 2d and 3d content. However,...
**Is your feature request related to a problem? Please describe.** A lot of game development code relies on the `atan2` math function, such as a rotating to a face a...