Arek Hiler
Arek Hiler
Thanks for all the testing and feedback. Closing since is 7.0-4 is out :-)
Hi. Most of the plugins you've mentioned use subclasses of the supported types. Looks like the only not supported ones are few descendants of the UtilityPlugin. But most should work...
Yes, the extra logging is now in `master`. I've also added the few subclasses of Utility Plugin you've mentioned that seem to make sense in OBS.
Interesting. According to [NEWS](https://gitlab.com/lv2/lilv/-/blob/master/NEWS) 0.24.10 was released 27 Sep 2020 and I'm pretty it has worked ever since I've implemented the filtering in May of 2020 as I've been using...
> Also, one more idea: is it really so needed to strictly require from plugin to support HardRT? > I think you can give it as an option for the...
https://github.com/ivyl/obs-lv2/commit/8fd3232efc068ba6ee477cecf33b52611b05ae28 should help the situation. It's still fairly naïve - we make sure that there's enough input and output audio ports for the number of channels the OBS is set...
> I'd appreciate your thoughts on a discovery, @ivyl : **Red Dead Redemption 2** requires `PROTON_ENABLE_NVAPI=1` and _also_ `PROTON_HIDE_NVIDIA_GPU=0` for DLSS to be correctly detected (even under its default Vulkan...
I've pushed all but the RDR2 commits to experimental. It should appear in bleeding-edge soon. Thanks!
This is now merged to experimental and should appear in the next experimental release. It's already in the bleeding-edge: https://github.com/ValveSoftware/Proton/commits/experimental-bleeding-edge-7.0-28117-20221101-pd31d72-w9c8813-d0b9f78-v4df366 I've taken a slightly different approach to overriding hidenvgpu. Feel...