Ivan Popelyshev

Results 621 comments of Ivan Popelyshev

Oh, you mean you have no partially transparent pixels, and alphaMode doesnt affect your case? No, there's no way for that. You can make custom batcher with shader that multiplies...

@eXponenta we can do something for case alpha=0,1

Our `skew` is wrong, its more like `shear`. You can make PR to fix pixi transforms, though it iwll be breaking change. Alternatively, just override `Transform.prototype.updateTransform` methods for your project...

> Is there perhaps an equivalent to a pure canvas transform I can apply to the sprite, similar to context.setTransform(1, Math.tan(angle), 0, 1, 0, 0);? Yes. Just create a matrix...

> My project is typescript based (which I'm still learning) Just `as any` anything and write like you do it in js. You also can find help in our discord.

Flag should be global and local, because enabling this globally will certainly break `pixi-spine`.

Skew should be like CSS. Shear should be like in Spine, just axis rotation, its a bit different direction and order than current skew.

I have no ideas, so, please make a minimal demo :)

I can revise what i did in #4586 and how its progressed in years in my private projects :)