Alberto

Results 105 comments of Alberto
trafficstars

# Update Actually the problem isn't limited to that 1-32 range, but it appears performance is EXTREMELY inconsistent with the old method, with repeated spiking patterns. This is valid for...

In our pygame_geometry project we settled on a different name for the function that i think is a bit better than this one, though i'll just throw it out there,...

Latest test with floats: ``` ====||SEQUENCES||==== -) tup inside tup: 0.64257536 s -) coll tup: 0.6259122 s -) not coll tup: 0.64952376 s -) coll list: 0.92240678 s -) not...

Ran the last test and apparently performance holds up as expected ``` mean: 8.458, stdev: 0.551 mean: 6.68, stdev: 0.174 ------ mean: 7.38, stdev: 0.217 mean: 5.769, stdev: 0.229 ```

I think this is cool, and I'm leaning a bit more towards adding nothr function rather than modifying the existing one, especially because we could add special arguments as well....

Thanks for the PR, But I'm not completely sure everyone agrees with this change... we shall see.

Possibly both? so you'd have a concise way of getting those simple points and a more elaborate one for all the others?

I'm not at home atm, once back i'll assign you. Il Dom 28 Ago 2022, 13:12 Mahabbat ***@***.***> ha scritto: > Hey! I hope this will solve the issue. >...

As a short term solution we can go for (1), i'm fine with that.

Hello and thanks for the suggestion. For now the project is strictly 2D-oriented but i don't exclude that in the future more complex colliders may be implemented. It's importat to...