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rev cave fake object

Open GeniuSKilleR95 opened this issue 1 year ago • 3 comments

none interactive object account just stand still failing to walk deep in the cave account tile ( 3193,10119 ) image

[01:02:48] [Walker Engine] Randomize(3192,10106,0) -> (3194,10104,0) [01:02:49] [Walker Engine] Randomize(3189,10113,0) -> (3190,10112,0) [01:02:51] [Walker Engine] Randomize(3189,10119,0) -> (3183,10116,0) [01:02:53] [Walker Engine] Randomize(3187,10125,0) -> (3193,10119,0) [01:02:58] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:02:58] [Walker Engine] Handling Object... [01:02:58] [Object Handler] Detected: [01:02:58] [Walker Engine] Failed attempt on action. [01:02:59] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:02:59] [Walker Engine] Handling Object... [01:02:59] [Object Handler] Detected: [01:02:59] [Walker Engine] Failed attempt on action. [01:03:01] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:01] [Walker Engine] Handling Object... [01:03:01] [Object Handler] Detected: [01:03:01] [Walker Engine] Failed attempt on action. [01:03:03] [Walker Engine] Too many failed attempts [01:03:03] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports. [01:03:03] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:03] [Walker Engine] Handling Object... [01:03:03] [Object Handler] Detected: [01:03:03] [Walker Engine] Failed attempt on action. [01:03:04] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:04] [Walker Engine] Handling Object... [01:03:04] [Object Handler] Detected: [01:03:04] [Walker Engine] Failed attempt on action. [01:03:07] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:07] [Walker Engine] Handling Object... [01:03:07] [Object Handler] Detected: [01:03:07] [Walker Engine] Failed attempt on action. [01:03:09] [Walker Engine] Too many failed attempts

GeniuSKilleR95 avatar Oct 06 '23 09:10 GeniuSKilleR95

another one none interactive object account tile ( 3194, 10135) account just stand still failing to walk deep in the cave

image

[01:50:26] [Walker Engine] Randomize(3187,10118,0) -> (3189,10117,0) [01:50:28] [Walker Engine] Randomize(3187,10125,0) -> (3186,10121,0) [01:50:31] [Walker Engine] Randomize(3193,10135,0) -> (3194,10134,0) [01:50:34] [Walker Engine] Randomize(3193,10141,0) -> (3194,10135,0) [01:50:38] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:38] [Walker Engine] Handling Object... [01:50:38] [Object Handler] Detected: [01:50:38] [Walker Engine] Failed attempt on action. [01:50:39] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:39] [Walker Engine] Handling Object... [01:50:39] [Object Handler] Detected: [01:50:39] [Walker Engine] Failed attempt on action. [01:50:41] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:41] [Walker Engine] Handling Object... [01:50:41] [Object Handler] Detected: [01:50:41] [Walker Engine] Failed attempt on action. [01:50:44] [Walker Engine] Too many failed attempts [01:50:44] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports. [01:50:44] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:44] [Walker Engine] Handling Object... [01:50:44] [Object Handler] Detected: [01:50:44] [Walker Engine] Failed attempt on action. [01:50:46] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]

GeniuSKilleR95 avatar Oct 06 '23 09:10 GeniuSKilleR95

All 4 tiles in question here are unblocked in terms of collision - this means that the TRiBot client is returning faulty collision for those tiles. A client restart would likely fix this issue. This will need to be investigated by the TRiBot dev team if it is to be fixed. Can you please report it to them?

FALSkills avatar Oct 06 '23 12:10 FALSkills

will do ty

GeniuSKilleR95 avatar Oct 06 '23 12:10 GeniuSKilleR95