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[Suggest]Shorten the time to obtain collection elements in the game缩短游戏中收集要素的获取时间

Open ShinnZhang opened this issue 7 months ago • 0 comments

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 当前版本(0.8.28a)中玩家每周可以获取的充值外洞察数量实在是太少了(每日任务和赞商店的2个),并且每周的研究进度限制也很低,并且更重要的一点是,玩家没有办法通过正常的游戏来更快的推进游戏进度,玩家在持续进行游戏的过程中只能累积‘赞’(同时还有等级提升带来的每周最大研究进度,不过每级增加1点实在是微乎其微),且‘赞’在游戏中只能在每周刷新的商店里购买少量的物品。作为赞助游戏还没多久的新玩家,我没办法体验游戏中的绝大部分内容,而且在理解了游戏中收集要素的获取方式后,我能计算出我解锁全部收集要素或许要花几个月以上的时间。我希望你们能明白现在只是封闭测试,而且是对付费支持的用户开放,这样的游戏进度获取速度实在是让人不能接受。 In the current version (0.8.28a), the number of insights that players can obtain per week without extra-recharge is too little(only daily tasks and 2 from peer review which refreshed every week), and the weekly research pass progress limit is also very low, and more importantly One point is that players have no way to advance the game progress faster through normal games. Players can only accumulate 'likes' as they keep playing the game (and there is also the weekly research pass progress limit increase brought by level improvement, but each level An increase of 1 point is really insignificant), and 'Likes' can only purchase a little bit of items in the game in the peer review store that is refreshed every week. As a new player who has just sponsored the game, I have not been able to experience most of the content in the game, and after understanding how to obtain the collection elements in the game, I can calculate that it may take several months for me to unlock all the collection elements. above time. I hope you can notice that it is only a closed beta now, and it is open to users who paid for support. This speed of obtaining game progress is really unacceptable Describe the solution you'd like A clear and concise description of what you want to happen. 我思考了以下几种改进方案: 1.增加洞察的获取途径和数量,比如增加任务数量(每日任务现在会每天刷新1-2个)改为固定每天3个或更多,任务奖励的洞察数量提升,增加每周任务或成就任务,新增其他游戏中可能会有的耗时派遣类玩法等 2.添加更多的‘赞’的使用场景,比如缩短赞商店的刷新间隔(或者增加使用‘赞’来主动刷新赞商店的方法),增加使用赞来获取蓝图和服装的途径,如果正式版考虑到长期运营的营收情况也可以考虑增大兑换需要的‘赞’的比例 3.每周最大研究进度提高或在封测阶段移除,增加随等级提升的研究进度上限,比如每级10点 4.为蓝图解析添加保底,每10次解析必获得一个紫色以上实验

I have considered the following improvements:

  1. Increase the ways and quantity of obtaining insights, such as increasing the number of tasks (daily tasks will now be refreshed from 1-2 every day) to a fixed number of 3 or more per day, increasing the number of insights rewarded by tasks, and add weekly tasks or achievements tasks, adding time-consuming dispatch gameplay that may be found in other games, etc.

  2. Add more 'likes' usage scenarios, such as shortening the refresh interval of the peer review store (or adding a method to use 'likes' to actively refresh the peer review store), and adding ways to use 'likes' to obtain blueprints and clothing. If the official version Considering the long-term operating revenue, you can also consider increasing the proportion of 'likes' required for redemption.

  3. Increase weekly research pass progress limit or just remove it during the closed beta phase. More research pass progress limit increases with levels, like 10 points per level.

  4. Add a guarantee for blueprint analysis. Every 10 times of analysis, you will get one purple or above experiment. Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered.

Additional context Add any other context or screenshots about the feature request here.

ShinnZhang avatar Jul 27 '24 05:07 ShinnZhang