OLFallenDoll
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Please add pull out control options to experiments instead of pull out automatically on pause.请为实验控制添加‘拔出’选项而不是在暂停时自动执行
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Describe the solution you'd like A clear and concise description of what you want to happen. 当前版本(0.8.28a),插入类的实验动画会在点击开始时插入,并自动开始动作,想要暂停动作只能点击返回,然后男性角色会自动拔出,在选择再来一发时也是同样的情况。但在我的印象里,早期的beta版本(或者是fallen doll origin,或者单纯是我记错游戏了?),插入类动作的开始是插入选项,单纯的中途停止不会拔出,如果选择内射作为结束,男性角色也不会自动拔出,会有单独的拔出选项作为结束,此时女性角色配合拔出动作做出反应,而后精液流出(依据次数或量)。我认为这样的处理更加自然,尤其是在线上游戏时,角色在玩家控制下移动,选择实验动作并执行,但在结束实验动作时却显得非常突兀。希望可以考虑更改。 In the current version (0.8.28a), the experimental animation of the insertion type will do insert when you click 'Start', and the action will start automatically. If you want to pause the action, you can only click Return, and then the male character will automatically pull out. The same when selecting 'Replay'. But in my memory, in the early beta version (or in the fallen doll origin, or just the mis memory of other game?), the beginning of the insertion action is the 'insert' option. Simply pause in the middle will not pull out. If you choose to cum inside as an end, the male character will not automatically pull out, but will have a separate pull-out option. At this time, the female character will respond with the pull-out action, and then the semen will flow out (depending on the number or amount). I think this processing is more natural, especially in online games, where the character moves under the player's control, selects experimental actions and executes them, but it seems very abrupt when ending the experimental actions. Hope changes can be considered.
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Additional context Add any other context or screenshots about the feature request here. 另外,现版本插入类实验结束时流出的精液量并不随不同物种改变,毕竟不同实验间的射精量可以有十几毫升到数百毫升的差异,没有在动画效果上得到体现我认为非常可惜,建议添加差异处理。 In addition, in current version, the amount of semen flowing out animation at the end of the insertion experiments does not change with different species. After all, the ejaculation volume between different experiments can vary from tens to hundreds of milliliters. I think it is a pity that it is not reflected in the animation effect. It is recommended to add difference processing