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HAL support (macOS)
Overland is a wwise game, it's terribly slow in my test VM though so it'd take me a long time to figure out exactly what it's using - but in my last test it didn't seem like the coreaudio hooks were called.
Maybe someone whose mac hardware didn't die on them unexpectedly can help research this?
Looks like WWise is using AkSoundEngine which in turns uses HAL (IOAudioDevice
etc.) instead of the AudioUnit stuff we're hooking - see https://developer.apple.com/library/content/documentation/DeviceDrivers/Conceptual/WritingAudioDrivers/AudioOnMacOSX/AudioOnMacOSX.html