partydeck
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memory optimizations
current behavior:
- games remain in memory forever
- game addition is not limited for memory usage (#6).
- other code optimizations will be done when I'll resume this project.
After testing, I noticed that it's not worth the time because an average game weight is about 400kb. Might change later
After opening a game. The system starts crashing.
After opening a game. The system starts crashing.
Hey, Do you mean the actual live game, or the game page in the game library?