Itan Bar-Peled
Itan Bar-Peled
@dsternfeld7 setting SurfaceView on top looks like a suitable solution. Actually following this [how to make surfaceview transparent](https://stackoverflow.com/questions/5391089/how-to-make-surfaceview-transparent) SO post, I created custom view `TransparentSceneView` extending `SceneView`. In the constructor...
@Brianvdb I'm waiting for @dsternfeld7's response
@JessHolle well said!
@romainguy can you please explain the difference between "uniform environment light" to "turn off lighting for your object"?
@romainguy look how at the first image the sphere looks white, while in the second more off-white. This are the opposites angles of the same sphere.  
@sushantojal @thomasflynn thanks. Your support is truly appreciated!
@bohuang3d @thomasflynn @liaxim thank you all for your quick answers! I'm intending to work with [Poly](https://poly.google.com/) project, which is a large, free to use, 3D virtual objects library. Poly is...
@thomasflynn the `GenNormals` flag looks like the right solution - > This is **ignored** if normals are already there at the time this flag is evaluated. @NolaDonato I'm not sure...
thank you all for your help!