Itan Bar-Peled

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@dsternfeld7 setting SurfaceView on top looks like a suitable solution. Actually following this [how to make surfaceview transparent](https://stackoverflow.com/questions/5391089/how-to-make-surfaceview-transparent) SO post, I created custom view `TransparentSceneView` extending `SceneView`. In the constructor...

@Brianvdb I'm waiting for @dsternfeld7's response

@romainguy can you please explain the difference between "uniform environment light" to "turn off lighting for your object"?

@romainguy look how at the first image the sphere looks white, while in the second more off-white. This are the opposites angles of the same sphere. ![white](https://i.imgur.com/zbEvSP1.jpg) ![off-white](https://i.imgur.com/nL7tCSP.jpg)

@sushantojal @thomasflynn thanks. Your support is truly appreciated!

@bohuang3d @thomasflynn @liaxim thank you all for your quick answers! I'm intending to work with [Poly](https://poly.google.com/) project, which is a large, free to use, 3D virtual objects library. Poly is...

@thomasflynn the `GenNormals` flag looks like the right solution - > This is **ignored** if normals are already there at the time this flag is evaluated. @NolaDonato I'm not sure...