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LegoPathActor Assertion `r == 0'

Open AJenbo opened this issue 7 months ago • 2 comments

When going outside this assertion will sometimes trigger.

isle: LEGO1/lego/legoomni/src/paths/legopathactor.cpp:355: virtual MxS32 LegoPathActor::VTable0x8c(float, Matrix4&): Assertion `r == 0' failed.
Aborted (core dumped)

It's very plausible that this is related to the skeleton version of d3drm, but I have no way of testing with the original d3drm so idk.

AJenbo avatar May 19 '25 01:05 AJenbo

This still happens, was standing outside the pizza place when the guy talked about eating pizzas and blow up, after the dialog the game crashed.

AJenbo avatar Jun 10 '25 02:06 AJenbo

Let me know if you find a reliable way to reproduce it and I can look into it again. Maybe there are other bad values that need to be handled

foxtacles avatar Jun 10 '25 02:06 foxtacles