isle-portable
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LegoPathActor Assertion `r == 0'
When going outside this assertion will sometimes trigger.
isle: LEGO1/lego/legoomni/src/paths/legopathactor.cpp:355: virtual MxS32 LegoPathActor::VTable0x8c(float, Matrix4&): Assertion `r == 0' failed.
Aborted (core dumped)
It's very plausible that this is related to the skeleton version of d3drm, but I have no way of testing with the original d3drm so idk.
This still happens, was standing outside the pizza place when the guy talked about eating pizzas and blow up, after the dialog the game crashed.
Let me know if you find a reliable way to reproduce it and I can look into it again. Maybe there are other bad values that need to be handled