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Launching the `warehouse_0000` scene via `run_executable.py` triggers many warnings on a Linux Development build
Here is an example.
LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
BP_SwitchShadersHumans_C /Game/Scenes/warehouse_0000/Maps/Levels/Lights_04_area.Lights_04_area:PersistentLevel.BP_SwitchShadersHumans_2
Function /Game/Scenes/warehouse_0000/Meshes/Blueprints/BP_SwitchShadersHumans.BP_SwitchShadersHumans_C:ChangeLighting:041A
LogScript: Warning: Script call stack:
Function /Game/Scenes/warehouse_0000/Meshes/Blueprints/BP_SwitchShadersHumans.BP_SwitchShadersHumans_C:ReceiveBeginPlay
Function /Game/Scenes/warehouse_0000/Meshes/Blueprints/BP_SwitchShadersHumans.BP_SwitchShadersHumans_C:ExecuteUbergraph_BP_SwitchShadersHumans
Function /Game/Scenes/warehouse_0000/Meshes/Blueprints/BP_SwitchShadersHumans.BP_SwitchShadersHumans_C:ChangeToVulkanSettings
Function /Game/Scenes/warehouse_0000/Meshes/Blueprints/BP_SwitchShadersHumans.BP_SwitchShadersHumans_C:ChangeLighting