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Does NIE work well for Inverse Rendering with calibrated RGB images?

Open seekever opened this issue 2 years ago • 1 comments

I have read the paper, the theory is so wonderful. In "6.2 Inverse Rendering of Geometry", a single-bounce forward rendering is done with known pointlights and a known diffuse-Phong BRDF. It means that the lights and BRDF are known. And the rendered result are only 1-channel values of meshes without RGB colors.

IDR works well for calibrated RGB images without known lights and BRDF, then does NIE work well in the same case?

seekever avatar Feb 10 '23 08:02 seekever

I have read the example of joint recovery of geometry, material and lighting from multi-view images in Section 7 "Discussion", but the related codes could not be found. Is it possible to share these codes?

seekever avatar Feb 10 '23 08:02 seekever