[Bug] steam deck input locks up under load.
Current Behaviour
When I newly generate a world, or my game is lagging, the will hold any input I made and lose control.
Expected Behaviour
The controller would turn and move normally
Screenshots
No response
Reproduction Steps
- Make any input when the game is lagging
Logs
Mod Version
2.2.1+1.21.5
Controller
Steam Deck
Bluetooth
- [ ] Yes
Operating System
Linux/SteamOS
ARM
- [ ] Yes
Additional Information
This seems to be the exact problem as #619 but that one seems to be buried so Im rewriting it in my own way (hence why I didn't include logs)
Just to make sure...
- [x] I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
- [x] I have made sure there are no other issues describing the same problem on the issue tracker.
i also have this problem, sometimes almost unbearable, when new chunks are loading is when its most noticeable
Found a fix that seems to work for multiple people! Disable "enhanced Steam Deck drivers" under global settings.
I've had this issue since I started using this mod last year. I just assumed it was a limitation that couldn't be fixed. Hope I'm wrong
I've had this issue since I started using this mod last year. I just assumed it was a limitation that couldn't be fixed. Hope I'm wrong
This didn't always happen, I believe it was an update to SteamOS 3.7 or DeckyLoader that broke it. If you want you could try to downgrade your SteamOS (or DeckyLoader) version and see if that fixes it, it has worked for some people it seems, and you would get to maintain access to native back button and gyro support. However I would caution against it as there are probably security / performance improvements that would be useful to have; just disable the Enhanced Steam Deck Driver and use Steam Input for back buttons and gyro.
I have the same problem.