[Controller Request] 8bitdo Ultimate 2 Wireless
Made new issue since closed old one acidentally and it didn't let me reopen -_-
In 2.4g mode named in windows as 8bitdo Ultimate 2 Wireless Controller for PC In bluetooth mode named 8bitdo Ultimate 2 Wireless
VID=0x2dc8, PID=0x6012 dinput
VID=0x2dc8, PID=0x310b xinput
In d-input mode if you map controller additional buttons do not work, gyro and vibration do not work as well. In x-input mode vibrations do not work. (Additional buttons and gyro not suported in x-input mode as far as i know.
Meanwhile i made a quick resourcepack to use d-input mode and have glyphs, d-pad is not showing correctly since in raw input instead of buttons it's something called hat that have states and i couldn't figure out how to show what state it uses in font mapping to display correct icon but it is what it is. 8bitdo Ultimate 2 rawinput glyphs.zip
in D-Input mode can you launch the game via Steam and enable Steam Controller Input? Either via prism launcher or your prefered method. As steam has support for gyro/rumble with that on
And if that doesn't work. Try using Switch-Input and test out the motor/gyro. That worked for me for my 8BitDo Pro 2.
in D-Input mode can you launch the game via Steam and enable Steam Controller Input? Either via prism launcher or your prefered method. As steam has support for gyro/rumble with that on
And if that doesn't work. Try using Switch-Input and test out the motor/gyro. That worked for me for my 8BitDo Pro 2.
This method doesn't allow to properly do keybinds, at least for me it didn't let me set them as proper R4/L4 R5/L5. Since technically in steam input you assign keyboard keys to additional buttons instead of letting them be recognised by game as R4/L4 R5/L5
Edit: thanks, forgot that 3 is for stick press ^^"
in D-Input mode can you launch the game via Steam and enable Steam Controller Input? Either via prism launcher or your prefered method. As steam has support for gyro/rumble with that on And if that doesn't work. Try using Switch-Input and test out the motor/gyro. That worked for me for my 8BitDo Pro 2.
This method doesn't allow to properly do keybinds, at least for me it didn't let me set them as proper R3/L3 R4/L4. Since technically in steam input you assign keyboard keys to additional buttons instead of letting them be recognised by game as R3/L3 R4/L4
I guess that true. I kinda forgot about that. But honestly if your doing non modded minecraft it's not really needed. But yeah for mods I ould have R4/R5 L4/L5 enabled
(Side note: L3/R3 are actually the left/right sticks when pressed as a button. Just in case if you got a bit confused by my wording)