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Modpack Mod Conflict(s), causes crash before launch

Open JPSAR opened this issue 4 months ago • 2 comments

Mod Info: Various mods(Issue occurs regardless, as it seems)

  • Mod name: Most likely any mod in my pack
  • Mod version: Depends on mods

Describe the problem Loading of mods seems to work fine up until it is just about to finish, and then crashes, reporting (using automobility as an example) "java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'automobility' at 'io.github.foundationgames.automobility.fabric.AutomobilityClientFabric'!" a similar error occurs with other mods. it will work fine with Controlify disabled.

To Reproduce Steps to reproduce the behavior:

  1. Launch the attached modpack with Controlify enabled
  2. Wait until the loader halts
  3. Thus, you now have my issue

Expected behaviour To be able to get into the game and play it with controller support

Minecraft Info (please complete the following information):

  • OS: Microsoft Windows 11, v24H2
  • Minecraft Version: Fabric Loader v0.16.14/Minecraft: Java Edition v1.20.1
  • Controlify Version: v2.1.2 + 1.20.1

Additional context Side note when testing, Zoomify and Patchouli MUST NOT BE UPDATED FROM THEIR CURRENT VERSION, as it will cause an unrelated issue that I had fixed earlier (via backdating)

JPSAR avatar Aug 19 '25 06:08 JPSAR

https://file.garden/Z_rFq8zAFiLC9qdJ/jpsAR's%20Modpack%201.0.0.mrpack use the link above for the modpack, thanks

JPSAR avatar Aug 19 '25 06:08 JPSAR

getting a similar issues with modpacks on curseforge. seems like if the modpack doesnt come with the mod (thus having a config for the mod), it will conflict with something. tried it with homestead and it conflicted with a Create mod and trying with Farmopolis crashed during initialization but doesnt say why.

aetriusgx avatar Aug 26 '25 03:08 aetriusgx