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Have taps, double-taps and holds as separate bindable inputs

Open goSciuGH opened this issue 10 months ago • 1 comments

Is your feature request related to a problem? Please describe. Building on bug report #541 which mentions you cannot hold buttons down for modded features that require held down buttons. Might also be connected with #226, which suggests adding input combinations. It would be nice if taps, double-taps and button holding were counted as separate inputs. Would vastly expand how many possible inputs can be used. Would be useful with mods - for example, when using Xaero's Minimap and Xaero's World Map, hold on D-Pad Left would enlarge the minimap, while a single tap on D-Pad Left would open the fullscreen map.

Describe the solution you'd like When binding the inputs, user could tap, double-tap or hold down the button in order to bind that specific input to the action.

Describe alternatives you've considered Rework of the binding system, so it's a reverse of the current one. Requires a lot of work but honestly might work better. Instead of having a list of action and binding buttons to them, have list of inputs (maybe even visual representation for supported controllers?) and bind actions to them.

Additional context Consider Fortnite's controller bindings. For example, when using D-Pad Left, the possible inputs are:

  • tap: places a regular Map Marker
  • double-tap: places a temporary Enemy Marker
  • hold: opens radial menu for all Marker types

Similarly, some face buttons can have two variants if Gyro Pause is set to them. There's even a bind that resets Gyro in Y-axis when tapped and pauses gyro when held

goSciuGH avatar Feb 18 '25 18:02 goSciuGH

True that, circle (B) to drop a single block/item and hold circle to drop the entire stack would be awesome

TarasZhaldak avatar Feb 24 '25 00:02 TarasZhaldak