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Figure out better camera abstractions

Open isJuhn opened this issue 2 years ago • 0 comments

When working on #55 I noticed that ToD uses a different system for when you're aiming down sight than when you're in lock-strafe. This means I needed 2 cameras, something the current abstractions weren't made for. I also dislike the boilerplate for reading and writing the values to and from the camera to the game memory.

isJuhn avatar Jun 20 '22 00:06 isJuhn