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[Bug] Identical enemy model textures are combined incorrectly

Open Awedtan opened this issue 1 year ago • 2 comments

In Arknights for whatever reason, some enemies have the same filenames for their spine images such as enemy_1027_mob and enemy_1027_mob_2. For your project, these images appear separately in the unpacked folder. But when the transparency is applied, the project seems to only use the first one. Could you make it so all the images are processed?

I cant read Python or Chinese very well, but my first guess would be that it's because the alpha image is named "enemy_1027_mob[alpha]_#0" instead of "enemy_1027_mob_#0[alpha]".

Example: Unpacked folder (red shirt guy is here) image Combined folder (red shirt guy is missing) image

Awedtan avatar Aug 21 '23 04:08 Awedtan