Metehan Gezer
Metehan Gezer
I'm not sure if this is fully correct but with a packet captured from a player that sends Token, it seems to work fine.
Not sure, Alex might be busy.
Added v1.21.93
Closed for inactivity.
Why do you store an array of pointers for colors (gColor**) when it's just used as a single length array? Perhaps you misunderstood the pointer logic? Colors are already stored...
I'm looking into it.
Other than few minor formatting issues and the one namespace declaration in the header file, it looks good to me.
Previous one is better in my opinion, what does this PR aim to achieve?
```java public static HandshakeEntry processHandshake(BedrockSession session, LoginPacket packet, ProtocolVersion protocol, boolean strict) throws Exception { ChainValidationResult result = EncryptionUtils.validatePayload(packet.getAuthPayload()); boolean xboxAuth = result.signed(); ChainValidationResult.IdentityClaims identityClaims = result.identityClaims(); ChainValidationResult.IdentityData identityData =...
> It tries to allow for vanilla client replications, where the client is required to send both payloads (the certificate chain and the token). Which the vanilla client also does....