David D.
David D.
Same for most of the servers I run (PW, PZ, VH, SDTD). Simply run SteamCMD manually & seems to work as expected steam_upd.sh ``` #!/usr/bin/env bash /app/*server stop steamcmd +runscript...
Try escaping the inner-most quotation marks, seems to work for me (Linux here) `./rcon -e 7D2D -c ./rcon.yaml "Say \"BACKUP begins in 30-mins\""` IIRC the '^' instead of the backwards...
I did the suggested 'fixes' on the HOST machine, not the container. I have not seen these messages since. Might be a nothing-burger as far as LGSM is concerned. ```...
> How/when do you write changes to `/var/run/openbox/rc.xml`? If changes are done after openbox is started, it has to be restarted/killed. This is 'out of the box'/1st run
Good catch. Modifying that './lgsm/node_modules/gamedig/protocols/farmingsimulator.js', while the server was down, finally allowed the server to stay up when started. I'll allow the LGSM UPDATE via CRONTAB to execute again once...
Getting the same error via CONSOLE: ``` linuxgsm@19d5c9c9dadc:/app$ ./*server restart [ .... ] Stopping sdtdserver: Graceful: telnet: 127.0.0.1:8084/app/lgsm/modules/command_stop.sh: line 130: warning: command substitution: ignored null byte in input [ OK...
With 7D2D v2.x out, I've been doing a lot more rebooting/testing. Same error, different line noted: `linuxgsm@ca5e2367bf94:/app$ ./*server u [ OK ] Updating sdtdserver: Checking for update: SteamCMD Update available...
> Are you sure about config for docker compose ? > > Why we pass to /data but exec file to manage server located at /app and have server files...
It's **been** broken & noted in their other repo's [ISSUES](https://github.com/GameServerManagers/docker-gameserver/issues/23) section(s) Had to 'resort' to [rolling my own](https://github.com/irobot73/Game_Servers/tree/main/LGSM/Backup)
What does the VH and/or BepinEx log show? Once the .DLL is deleted, the .CFG can still exist without issue Lastly, better to just upload the files directly instead of...