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Fast MegaDrive/MegaCD/32X emulator

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Moved from https://github.com/libretro/picodrive/pull/205 --- These changes introduce a new input method for the Pico Keyboard, a PS/2 peripheral for the Sega Pico, allowing emulation of games that use this peripheral:...

Hey @irixxxx thanks for the emulator. I'm trying to set it up on a RG350P running ODBeta. It's running smoothly but there is no audio. I've tried multiple games in...

Mortal Kombat Arcade Edition Rom hack for the MegaDrive/Genesis was recently released: **http://www.romhacking.net/hacks/6446/** Using PicoDrive, the game crashes after the title screen, however using SDL Retro OPK with the "Genesis...

Can you please add borders option **Borders Off (Default)** ![Border Off (MD)](https://github.com/irixxxx/picodrive/assets/123488084/e3ab025d-ff96-404d-89d4-0bb2ad86d469) ![Border Off (SMS)](https://github.com/irixxxx/picodrive/assets/123488084/a5b7719e-39c8-425c-8ca1-bb5b1f3b17a5) **Top+Bottom** 320x240, 256x240 (NTSC mode) ![NTSC Top+Bottom (MD)](https://github.com/irixxxx/picodrive/assets/123488084/5b661a23-9f45-4664-a3d9-f8b75c0ab582) ![NTSC Top+Bottom (SMS)](https://github.com/irixxxx/picodrive/assets/123488084/3ce10c35-5a12-4ed4-9de4-c318092d3f3b) 320x288, 256x288 (PAL mode)...

At the moment, the pixel format used by the 16-bit renderer is specifed at compile time using the `USE_BGR555` and `USE_BGR565` defines. Would it be possible for it to be...

Hi @irixxxx! There are some promising advancements made in the hacking community for 32x games, namely support for audio CD quality music in 32x games, a.k.a. 32X+! Could you look...

I am posting this issue to suggest creating some sort of change log between the original PicoDrive and this fork. It seems the original is not very active, but much...

I found 2 bugs in the latest picodrive emulator. In the game another world, the upper part of the screen flickers, when you connect the set-top box to the TV,...

Hello irixxxx I wanted to ask if it is possible that you can use the 3DS and Nintendo DS Picodrive forks to give official support and implement the latest features...

Similiar to #141 - something does work when it shouldn't. Sonic 1 Megamix SHC2007 build has a prroblem when, upon hitting C button on gamepad (jump) the game "crashes" and...