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OpenGL accelerated 2D game framework for Ruby

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Now the trait `:viewport` and `Parallax` can be used together. ## Without `Viewport` The example3_parallax.rb default examples works. ## With `Viewport` ``` ruby class GameStateTest < Chingu::GameState traits :timer, :viewport...

I believe the title states the problem. rest-client was used in the source but wasn't pulled in as a dependency.

I guess the issue is the dependency on Gosu. This is on Windows 7: ``` C:\Users\Scott>gem install chingu Fetching: gosu-0.7.45.gem (100%) ERROR: Error installing chingu: The 'gosu' native gem requires...

I get a black screen. Am I using these GameStates correctly? ``` require 'rubygems' rescue nil $LOAD_PATH.unshift File.join(File.expand_path(__FILE__), "..", "..", "lib") require 'chingu' include Gosu include Chingu class Game <...

This is more of a question rather than a issue, but Im wondering how I can disable the enter_name gamestate once a user has already entered and successfully added their...

I've found that with a transitional game state set, pushing a new state then popping it back results in a new copy of the _previous_ state being pushed onto the...

1) shown wrong position (in :debug mode) 2) need to scale it by 1/factor or they are wrong sizes Fix is either to scale x & y (\* factor) when...

Make animation-trait OCRA safe