Samuel Williams

Results 1421 comments of Samuel Williams

Looks great, do you want to DM me on twitter to discuss?

In addition, since I'm writing a game where I need to do key-frame physics synchronisation, it would be great to have a serialise and deserialise method which generates a JSON...

Okay, yeah, this is causing me problems. Trying to sync the state between the server and client is causing issues. If I sync all these values, should that (in theory)...

Here is a really quick hack to see if this would fix sync bugs I'm having.. doesn't seem to be working well.. any ideas? ``` javascript CANNON.Body.prototype.serialize = function() {...

@schteppe So we are using Node.js and running the physics both server and client side. The idea is to send keyframe sync but in general the two simulations run independently,...

I've just committed to the development branch, a commit that only does server side physics and has a client side update rate of 15 FPS., just FYI.

Sorry to bother you but one more issue that comes up is that sometimes player cannot move. I wonder if they got stuck in the ground plane. I tried to...

@vcaputo I don't think you can replace `liburing` with an emulation layer without a huge amount of impedance mismatch. I also don't think it's necessary to pull in `liburing` and...

Was there any response from Nvidia?