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Eureka is a cross-platform map editor for the DOOM engine games.

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I remapped the light level toggle in 3D mode to CTRL+L (which is the default for last selection), and I remapped 'last selection' to ALT+L but the keypress combo in...

Since this feature is available for users to make their own mod-specific UGH (editing configuration) files, it's worth documenting it in some MD file. - [ ] Check if the...

I want to change all `SString` variables to `fs::path` (either `std::filesystem` or `ghc::filesystem` for pre-C++17 compatibility) to strip down the complexity we have right now and use a pre-built standard...

refactoring

Dehacked Support: - Support for both lumps and external files (.deh/.bex) - Support for altered DoomEd numbers and thing names - Support for renamed sprites using vanilla DEHACKED string edits...

hello! happy user of Eureka on mac, and hoping to contribute PRs! i'm adding a simple feature (launch with +warp at 3d view pos), but building at head, some things...

When enabled and using GZDoom to test, this will launch GZDoom with the +warp X Y parameter so you teleport to where Eureka's 3D view is. Very convenient when you're...

enhancement

I have been suggested to add support for background image drawing, behind the 2D map, to assist and guide in editing.

This new command recursively selects connected flats and sidedefs with either the same texture or the same height as the first selected. The default binds are the same as Doom...

Hello, I am wondering about the status of releases of eureka-editor. The website says 1.27b is the latest release, however that is quite old and I see a lot of...