AutoDoom
AutoDoom copied to clipboard
Bot for Eternity for Doom
Not just the vanilla teleports.
Most notably MAP02, or even MAP03
Reported. Need to check.
Allow loading from a large demo dataset like EternityDemoTest to hopefully find patterns to learn from. It should run similarly to the Eternity demolog feature.
This happens when playing for example "The Ultiamte[sic] Starwars[sic] Doom" (starwars.zip) with the DEH and currently using the repeater rifle, which looks like a BFG9000 but fires plasma. One possible...
Right now the bot is aware that a destructible will explode on death, keeping a high enough distance while shooting it. But it's not sufficient: 1. Dead things which are...
Right now it can take a long while to determine a path and is especially annoying in coop mode where everyone is slowed down. Need to optimize it.
Currently it's not ready for multiplayer: the tic commands it produces aren't broadcast to the other players. They should probably be moved near G_BuildTiccmd instead of G_Ticker where they're now.
Bot currently knows nothing about jumping. The bot map has to be enhanced to support ledge neighbourhoods.
The bot has bad velocity control, and it tends to easily fall off ledges when doing L turns next to ledges. It happens in E1M3, as it falls into the...