MagicWE
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Lag free asynchronous world editor for PMMP with plenty of options
**Description:** See https://github.com/Brennian/Arceon/wiki/Masks Masks basically are selection modifiers which change which blocks get iterated in (Async)Action::execute() Might be useful for placing snow layers They may also include noise algorythms ---...
**Description:** Flags that can be used in commands, for example `-hollow` Every action, shape and command may have different flags --- TODO list: - [ ] Come up with a...
**Describe the feature you want here** Add support to copy BlockEntities (also known as Tiles) **Suggestions** - [ ] Add BlockState / BlockEntry $nbt property functionality - [ ] Make...
**Describe the feature you want here** Add flag to make sand or gravel can fall , Like WorldEdit on MCPC. **Suggestions** example when //fill -fall, the sand will fall. **Related...
Events
_A suggestion by @SalmonDE_ The idea behind this is to call an event when MagicWE2 performs a change in the world. With the event you should be able to: -...
## Goals This PR plans on implementing json data loading, serializing and deserializing via the [libMarshal](https://github.com/sylvrs/libMarshal) library. This might add type safety checks, easier loading and saving of session data,...
## Feature Request: Modular Per-User Toggleable System I propose the implementation of a modular system in our codebase that allows users to toggle specific features on or off. This would...