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Support sf::RenderTexture

Open intjelic opened this issue 12 years ago • 0 comments

Vanilla OpenGL ES 1.x versions don't support FBO and this task should be performed with EGL rendering surface. However, there's a OES extension which add FBO support so, if this extension is available, use it, otherwise fall-back to EGL rendering surfaces.

intjelic avatar Mar 01 '13 02:03 intjelic