32feet
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Personal Area Networking for .NET. Open source and professionally supported
Hi, I am developing a .Net 6.0 Maui application, it would be great if InTheHand.Net.Bluetooth could work also on iOS, since it works great on Android. Thanks Michele
1:when I use : client.Connect(device.DeviceAddress, BluetoothService.Handsfree); exception is following: System.AggregateException:“One or more errors occurred. (Specified argument was out of the range of valid values. Arg_ParamName_Name)” 2:when I use : client.Connect(device.DeviceAddress,...
I have a Bluetooth controller which is something like a joystick. Almost everything else works, but it will not connect as a HumanInterfaceDevice. It supports Bluetooth 3.0. This is the...
In a WebAssembly PlatformUno based project, I'm targeting "net6". ``` [...] net6.0 [...] [...] ``` and I'm getting the following error: Error NETSDK1149 InTheHand.BluetoothLE.dll cannot be referenced because it uses...
### Background: Finally, I want to use 32feet for connecting an ESP32 device (BT Classic) with Unity 3D (somewhere I found, that someone did this successfully, but no details provided)....
In version 4.0.33.1 for windows net461 `BluetoothSecurity.PairRequest()` hangs if there was an immediate `BluetoothClient.Close()` and `BluetoothSecurity.RemoveDevice()` before. The reason for this is that `BluetoothSecurity PlatformPairRequest()` -> `authHandler.WaitOne();` never returns. In...
Hello, I am trying to get Geolocation data from a GNSS receiver that uses BT Classic. I am able to successfully connect to the device but I am not sure...
Hello! I am sorry in advance, if I am just being ignorant of some (probably basic) knowledge on Bluetooth Classic Client behavior. I got this app I am trying to...
It looks like the authentication setting can only be altered by editing the BluetoothSecurity.win32.cs file. Is there another way around this other than altering the source code?
I am using in the hand in an maui it is working in the windows and android but it is unable to scan the devices in the mac and ios...