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Personal Area Networking for .NET. Open source and professionally supported

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Hi, I am developing a .Net 6.0 Maui application, it would be great if InTheHand.Net.Bluetooth could work also on iOS, since it works great on Android. Thanks Michele

iOS

1:when I use : client.Connect(device.DeviceAddress, BluetoothService.Handsfree); exception is following: System.AggregateException:“One or more errors occurred. (Specified argument was out of the range of valid values. Arg_ParamName_Name)” 2:when I use : client.Connect(device.DeviceAddress,...

I have a Bluetooth controller which is something like a joystick. Almost everything else works, but it will not connect as a HumanInterfaceDevice. It supports Bluetooth 3.0. This is the...

In a WebAssembly PlatformUno based project, I'm targeting "net6". ``` [...] net6.0 [...] [...] ``` and I'm getting the following error: Error NETSDK1149 InTheHand.BluetoothLE.dll cannot be referenced because it uses...

enhancement

### Background: Finally, I want to use 32feet for connecting an ESP32 device (BT Classic) with Unity 3D (somewhere I found, that someone did this successfully, but no details provided)....

In version 4.0.33.1 for windows net461 `BluetoothSecurity.PairRequest()` hangs if there was an immediate `BluetoothClient.Close()` and `BluetoothSecurity.RemoveDevice()` before. The reason for this is that `BluetoothSecurity PlatformPairRequest()` -> `authHandler.WaitOne();` never returns. In...

Hello, I am trying to get Geolocation data from a GNSS receiver that uses BT Classic. I am able to successfully connect to the device but I am not sure...

Hello! I am sorry in advance, if I am just being ignorant of some (probably basic) knowledge on Bluetooth Classic Client behavior. I got this app I am trying to...

bug

It looks like the authentication setting can only be altered by editing the BluetoothSecurity.win32.cs file. Is there another way around this other than altering the source code?

bug
Windows

I am using in the hand in an maui it is working in the windows and android but it is unable to scan the devices in the mac and ios...

bug
iOS
macOS