LiteNetLibManager
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Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
What's the best solution to **BENCHMARK** the Game with LiteNetLibManager performance ? Like is there's any way except testing the client with 100 friend every time I add a new...
When I make GameObject with LiteNetLib Identity & add some other GameObjects with LiteNetLibIdentities as Childrens to the GameObject mentioned above , only the first child get Initial() called &...
Upgraded to latest version of LiteNetLib and now getting the following errors in the Transport code `\LiteNetLibTransportServerEventListener.cs(8,59): error CS0535: 'LiteNetLibTransportServerEventListener' does not implement interface member 'INetEventListener.OnNetworkReceive(NetPeer, NetPacketReader, byte, DeliveryMethod)'` `\LiteNetLibTransportClientEventListener.cs(8,59):...