repak.js produces nothing
After a fair bit of fiddling, I've managed to get repak.js to run. Unfortunately when running it on quakejs/base/baseq3/ it produces no files, despite outputting
info: writing ~/assets/baseq3/pak100.pk3
Is it somehow broken? I'm trying to run the full game instead of the demo, and simply replacing pak0.pk3 with the full version results in it getting overwritten on server startup. Presumably this is because it doesn't match the content server?
I have tried running it with the demo pak0.pk3 and the full pak0.pk3 to no avail. I'm calling it with
node bin/repak.js --src ~/quakejs/base/baseq3/ --dest ~/assets
Thanks for any help
Hey thanks for asking. I'm getting this error when I try to run repak.js:
node bin/repak.js --src base/baseq3/ --dest assets
internal/modules/cjs/loader.js:638
throw err;
^
Error: Cannot find module './build/Release/shell'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:636:15)
at Function.Module._load (internal/modules/cjs/loader.js:562:25)
at Module.require (internal/modules/cjs/loader.js:692:17)
at require (internal/modules/cjs/helpers.js:25:18)
at Object.<anonymous> (/home/onny/quakejs/node_modules/execSync/index.js:30:11)
at Module._compile (internal/modules/cjs/loader.js:778:30)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:789:10)
at Module.load (internal/modules/cjs/loader.js:653:32)
at tryModuleLoad (internal/modules/cjs/loader.js:593:12)
at Function.Module._load (internal/modules/cjs/loader.js:585:3)
How did you solve this issue?
Okay I fixed that by replacing execSync with require('child_process').execSync in repack.js. But now same issue as above. The assets folder is empty :(
@briancullinan
@Elijahg @onny you probably need to run node bin/repak.js --src base --dest assets instead
There isn't a lot of magic to this repacking stuff. But there are some critical bugs. The quakejs-files repo is imported for repack and there is an underlying buffer that reads the files. I've had trouble with the buffer, and some files names. If there is an error it crashes with very little error handling. I've rewritten this script and there were still missing files in the graph. Some games include a .dat file, the fonts are hard coded to TGA so those don't convert. I've tried to resolve some of these errors with engine code too. Some mods check the pk3 checksum to make sure people installed the mod correctly. That won't work of its been repacked. Edawn and excessive+ and a few others I have found check the pk3 files.
I was able to load the mods by hacking the assembly code in vm.c. if you would like me to run the conversion on any mods or files I will give it a shot and maybe after doing that a few times, we can find a better solution to relying on these faulty repack scripts.
Also tried to get repak working, but without success. I've patched my way through, but now I'm stuck at an TypeError: Cannot read property 'forEach' of null.
Here's the full log:
> [content pack 8/8] RUN mkdir -p /repacked && node bin/repak.js --src /assets --dest /repacked:
0.263 info: loading config file from /quakejs/bin/repak-config.json..
0.265 info: extracting pak /assets/baseq3/pak1.pk3
0.277 info: extracting pak /assets/baseq3/pak2.pk3
0.395 info: extracting pak /assets/baseq3/pak3.pk3
0.404 info: extracting pak /assets/baseq3/pak4.pk3
0.561 info: extracting pak /assets/baseq3/pak5.pk3
0.565 info: extracting pak /assets/baseq3/pak6.pk3
0.691 info: extracting pak /assets/baseq3/pak7.pk3
0.700 info: extracting pak /assets/baseq3/pak8.pk3
1.002 info: extracting pak /assets/missionpack/pak1.pk3
1.014 info: extracting pak /assets/missionpack/pak2.pk3
1.026 info: extracting pak /assets/missionpack/pak3.pk3
1.068 /quakejs/bin/repak.js:354
1.068 mapVerts.forEach(function (mapV) {
1.068 ^
1.068
1.068 TypeError: Cannot read property 'forEach' of null
1.068 at /quakejs/bin/repak.js:354:11
1.068 at Array.forEach (<anonymous>)
1.068 at Object.<anonymous> (/quakejs/bin/repak.js:350:10)
1.068 at Module._compile (internal/modules/cjs/loader.js:999:30)
1.068 at Object.Module._extensions..js (internal/modules/cjs/loader.js:1027:10)
1.068 at Module.load (internal/modules/cjs/loader.js:863:32)
1.068 at Function.Module._load (internal/modules/cjs/loader.js:708:14)
1.068 at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:60:12)
1.068 at internal/main/run_main_module.js:17:47
The packing is done within a Dockerfile:
FROM alpine/git:latest AS clone
RUN git clone --branch master https://github.com/inolen/quakejs.git /quakejs
FROM node:12-bullseye AS pack
ARG DEBIAN_FRONTEND=noninteractive
ENV TZ=Europe/Berlin
RUN apt-get update \
&& apt-get install unzip
COPY --from=clone /quakejs /quakejs
COPY ./include/assets /assets
WORKDIR /quakejs
RUN npm install
RUN sed -i "s/var execSync = require('execSync').exec;/var execSync = require('child_process').execSync;/g" bin/repak.js \
&& sed -i "s/os.tmpDir();/os.tmpdir();/g" node_modules/temp/lib/temp.js
RUN mkdir -p /repacked \
&& node bin/repak.js --src /assets --dest /repacked
FROM node:20-bullseye-slim AS run
COPY --from=clone /quakejs /quakejs
COPY --from=pack /repacked /quakejs/assets
WORKDIR /quakejs
EXPOSE 8080
CMD ["node", "bin/content.js"]
I'm giving up here, but maybe this helps somebody facing the same issue.