bit-buffer
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This gives compatibility for browsers by adding on to the window object if `define` and `module.exports` isn't available.
It'd be useful in some use cases to have a skipBits function, which just advances the offset without reading any bits - if you know you don't care about the...
Bumps [glob-parent](https://github.com/gulpjs/glob-parent) from 5.1.1 to 5.1.2. Release notes Sourced from glob-parent's releases. v5.1.2 Bug Fixes eliminate ReDoS (#36) (f923116) Changelog Sourced from glob-parent's changelog. 5.1.2 (2021-03-06) Bug Fixes eliminate ReDoS...
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21. Commits f299b52 Bump to v4.17.21 c4847eb Improve performance of toNumber, trim and trimEnd on large input strings 3469357 Prevent command injection through _.template's variable...
If the BitView constructor is invoked with (non-zero) byteOffset and no byteLength, it fails with `Uncaught RangeError: Invalid typed array length` error. To replicate: ````shell $ node > BitView =...
It would be useful to have a fseek function with seek_cur and seek_set modes. Is `bb.byteIndex = newOffset; // seek_set` and `bb.byteIndex += offset; // seek_cur` equivalent here?
This is weird, I thought this was working because on one file it did. At least it loaded shader names, but didn't load skin names. Looking at just the header...
Would be **really** useful
The `readFloat64` method reads 2 uint32s into `_scratch`, and each of those uint32s flip their byte order when in LE mode, but it doesn't properly swap the entire 8-byte sequence...