Zeroing nodes.
Hi all. My project has an choice combination that causes the player to "die" and drop him to the beginning of the story. There is variability in the story depending on the player's choices. How can I implement this so that the second playthrough doesn't take the choices from the first playthrough into account?
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you are posting this issue in the editor repository. I highly doubt it's an editor problem. Looks more like a language question.
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what do you mean, you don't want to take the choice into account? If you never want to take the choice into account, either handle the RESTART tag as explained in the quick overview (especially if you are working in web) or just use all the time the
+instead of the*that won't keep track of the state, and display everything all the time.
- вы заинтересуетесь этой проблемой в репозиториях редактора. Я очень сомневаюсь, что это проблема редактора. Больше похоже на языковой вопрос.
- вы не хотите принимать во внимание выбор? Если вы никогда не хотите принимать во внимание выбор, либо обработайте тег RESTART, как получить в кратком обзоре (особенно если вы використовеете в Интернете), либо просто все время
+вместо того*, что не будет учитывать состояние, и отображать все время.
A simple version of what I mean:
===Chapter1=== some text +[choice 1] -> choice 1 +[choice 2] -> choice 2
===choice 1=== some text ->general part
===choice 2=== some text ->general part
===general part=== { choice 1: text 1 } { choice 2: text 2 } ->Chapter1
After you select option 1, go back to the beginning and select option 2, you will be shown both (text 1 and text 2) options in the general part. I need something that makes the "back to the beginning" count as no other choices before. If this isn't the right place to find out more about some of the program's features, where should I ask a similar question?
the Ink repo is located here https://github.com/inkle/ink
I'm still not following what you want to do. It seems with that code you can choose again with whatever choice you already done. describe the path you want to be able to take or on the contrary to not take.
Here I see it's possible to get to the Chapter 1 to do the choice 1 for example, and when you are in general part, to go back to Chapter 1 and choose again the choice 1 or change and choose the choice 2. That seems what you wanted.