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break compiled ink story into chunks
Is it possible to compile an ink story into chunks and load them dynamically at runtime. For example, when I click on a choice it wants to go to a knot in a different chunk, the runtime then calls back into engine and asks me to return [this] chunk (if the chunk has not already been loaded in) and I return it from where I want. If the compiler can already chunk up the output then it would save me some work. I want to be able to load massive ink novels for web.