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Expose Knot, Stitch and Path through Unity API
This feature may already exist, but my cursory read of the documentation seems to leave this to be desired. After .Continue() or .ContinueMaximally() I would like to have the following methods exposed:
.currentKnot -> returns string yourKnot .currentStitch -> returns string yourStitch
or
.currentPath -> returns string yourKnot.yourStitch
Currently I'm tagging all my Knots with # audio:yourKnot.yourStitch
This creates a lot of extra typing and the ink compiler already nicely assures that Knots are unique.
This probably belongs on https://github.com/inkle/ink - this repo is more for Unity Integration as opposed to the C# API :)
@tomkail I'm confused. I want to be able to extract the Knot in Unity, thus Unity integration. Is there something more fundamental that I'm missing (such as Unity integration cannot be made to do think until added to ink C# API?
The ink repo covers the C# API - the unity repo contains the ink repo, and also adds lots of essential tools for unity developers :)
On Wed, 16 Sep 2020 at 06:32, Jacob Christ [email protected] wrote:
@tomkail https://github.com/tomkail I'm confused. I want to be able to extract the Knot in Unity, thus Unity integration. Is there something more fundamental that I'm missing (such as Unity integration cannot be made to do think until added to ink C# API?
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