ink-unity-integration
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CompileInkThreaded was called on a file that is already compiling
CompileInkThreaded was called on a file that is already compiling! This is most likely a threading bug. Please report this!
UnityEngine.Debug:LogWarning (object)
Ink.UnityIntegration.InkCompiler:CompileInkThreaded (object) (at Assets/Ink/Editor/Core/Compiler/InkCompiler.cs:396)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Upon re-import on updating to 1.0.0 of a multi-file ink codebase.
After rebuilding the library, this warnings continues to be raised sometimes upon recompiling (from the context menu or automatically).
This is believed fixed in recent times. Will leave this open a bit longer and then close if we don't hear any more reports!