inkeliz

Results 134 comments of inkeliz

It's not possible. It's possible to create the seed, but the derivation is not the same. The Raiblocks uses a concatenation of seed and index, kind of `Blake2(message = seed...

@hajimehoshi I made one change for Gio, which removes the `syscall/js` overhead. On my desktop each frame took ~8ms, now it only takes ~3ms. But, on my cheap smartphone (Xiaomi...

You don't need to modify the `wasm_exec` directly. But, you should create the `go` variable before, in order to use `Object.assign`, and yes: before the WebAssembly.instantiate. ---- Currently the HTML...

I think, generally speaking: yes. Ebiten implemented some improvements. One improvement is using 'Bind' to avoid string conversions, but it doesn't remove the allocations inside `syscall/js` itself. So, it's faster...

What is "connecting"? If that is "wasm and go communicate with each other through linear memory": you can use `Memory()` (https://github.com/tetratelabs/wazero/blob/06ad22f33fc4/api/wasm.go#L140-L141) to read/write data direct into the memory, without any...

PHP doesn't support `uint64`: > PHP does not support unsigned ints. int size can be determined using the constant PHP_INT_SIZE, maximum value using the constant PHP_INT_MAX, and minimum value using...

_I think that change will also help me with https://github.com/gioui/gio-x/pull/8, since gamepad inputs on Android seems to be sent as normal keypresses (far I remember)._ 🥳

The [Instance.Memory](https://godoc.org/github.com/wasmerio/go-ext-wasm/wasmer#Instance) seems to not exists anymore, in most recent version, what is the alternative? It have `GetMemory()`, but requires an name and requires to be exported, which is not...

Still missing: - [x] Support for `Reset()` - [x] More tests and fuzzing - [x] Compile to WASM/WASI - [x] Export functions to WASM (https://github.com/SteveSandersonMS/dotnet-wasi-sdk/issues/30)

There's also two issues: - C# can't have fields with the same name of the Class, such as: ```` public struct MyName { public uint MyName = 0; } ````...