Support camera ray collision for indented cubes
Describe the bug The collison detection is just working if the camera ray hits a solid cube. Fragmented cubes will be ignored. This will have different impacts depending on the situation:
- Just one fragment before the void: No collision at all
- A fragment in front of a full cube: The collision will detect the full cube, not the fragment in front of it.
To Reproduce Steps to reproduce the behavior: Go to a fragmented cube and see the console log.
Expected behavior Make collision work with all possible conditions of a cube. Solid and fragmented.
Screenshots
No collision at fragment in lower left corner
Collision with a solid cube slightly above the fragment

Inexor Version: https://github.com/inexorgame/vulkan-renderer/pull/383/commits/b0b2c46609eda44713022397b72011b6a69b04b1
Removed cat:bug as this was an intentional decision. Nonless it should also work with indented cubes.