defold-liveupdate-reszip icon indicating copy to clipboard operation
defold-liveupdate-reszip copied to clipboard

The complete solution to use Live Update to improve the load speed of your HTML5 game.

Results 5 defold-liveupdate-reszip issues
Sort by recently updated
recently updated
newest added

**Is your feature request related to a problem? Please describe.** Sometimes it is necessary to abort HTTP request and stop downloading assets.

enhancement

**Describe the bug** When I use **nil**, not all resources are loaded and I don't get any error. reszip.request_and_load_zip(RES_WEB_PATH, nil, function(self, err) end, http_loading_progress_handler) And when I try to load...

**Is your feature request related to a problem? Please describe.** If you add ResZip to your project, it's explicitly enabled, i.e. [it clears Live Update's cache on game start](https://github.com/indiesoftby/defold-liveupdate-reszip/blob/main/liveupdate_reszip/manifests/web/engine_template.html). **Describe...

**Is your feature request related to a problem? Please describe.** Zstd has a high decompression speed and a high compression ratio. It's supported in [.zip file format](https://pkware.cachefly.net/webdocs/casestudies/APPNOTE.TXT) officially. **Describe the...

enhancement

**Is your feature request related to a problem? Please describe.** For a very long time, `http.request` was only able to download data, but not report progress. In Defold 1.8.0 this...